Apps earnings

Sensor Tower: Apps will overtake games in mobile spending by 2026

Interested in knowing what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry in October at GamesBeat Summit Next. Learn more.


Sensor Tower has published its five-year forecast for the mobile games market, in which he expects the market to grow at a steady rate. In addition to app spending exceeding $200 billion, apps will also take up a larger share of spending by 2026, at least on the App Store.

Mobile spending will continue to grow in the near future, the report says. It will reach approximately $233 billion by 2026, with the majority of in-app spending occurring on Apple’s App Store. The App Store will account for $161 billion, with the compound annual growth rate of the Google Play Store reaching $72 billion over the next five years.

However, not all of these expenses will occur in mobile games. Sensor Tower predicts that, by 2026, non-gaming apps will collectively have more revenue than games. On the App Store, games will account for 43% of revenue, or $70 billion. Apps will be worth $91 billion. On the Play Store, it will be slightly different: games will retain a 63% revenue share, but will trend downward.

Sensor Tower also predicts that Asia will see the strongest growth in app adoption. The region will reach 88.3 billion first downloads by 2026.

The GamesBeat credo when covering the video game industry is “where passion meets business”. What does it mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about and engage with the industry. Learn more about membership.